

- Focuswriter for windows mobile how to#
- Focuswriter for windows mobile apk#
- Focuswriter for windows mobile install#
- Focuswriter for windows mobile update#
I hope someone out there finds this as useful as I do – I’ve spent forever trying to solve this problem, with progressively more and more complicated scripts. And as mentioned before, if there’s anything wrong (can’t find the registry keys, can’t find the folder or binaries) the script will show an error. Then it adds that folder to your PATH (temporarily) so it can use mono.exe to launch your app. How does the script work? Essentially it looks for the registry keys that the Mono for Windows installer created, and uses them to find where the mono.exe binary is. If something does go wrong, the command prompt will stay open with an (hopefully useful) error message for you to debug. You might see a flicker or two of command prompts, but otherwise works quite well. There you go! Double-click on that new batch file and your app should launch via Mono. (You can name the file whatever you want, just make sure you save it as a. Save the file into the same directory as your executable.
Focuswriter for windows mobile update#

To make a double-click launcher that uses Mono, simply: So let’s say you’ve got yourself a nice little Gtk# app named GreatMonoApp.exe. If not exist "%_MonoPath%\bin\mono.exe" (Įcho ERROR: Unable to find Mono. Rem Find the path to where that version of Mono is installedįor /f "Tokens=2*" %%I in ('reg query "%_MonoBase%\%_MonoVersion%" /V "SdkInstallRoot" 2^>nul') do set _MonoPath=%%JĮcho Mono %_MonoVersion% installed at %_MonoPath% Set _MonoBase=HKEY_LOCAL_MACHINE\SOFTWARE%WOW6432%\Novell\MonoĮcho Looking for Mono registry key %_MonoBase%įor /f "Tokens=2*" %%I in ('reg query "%_MonoBase%" /V "DefaultCLR" 2^>nul') do set _MonoVersion=%%J And unfortunately for us, the Mono installer for Windows isn’t so nice as to add itself to the PATH, so you can’t just get away with a one-line batch file. You’ll never convince them to start up a Mono command prompt and manually launch your app with mono.exe.
Focuswriter for windows mobile install#
Realistically, the bigger hurdle is getting your end-users to install Mono in the first place – but even if you can get them past that – you’ll still need a double-click way to start your app. But what if you don’t want that? What if your app needs to be launched by the Mono Runtime? Yes, if you stick with just the “standard” libraries and write your GUI with Windows.Forms, all an end-user has to do is double-click on your executable, and let. In working on Chordious, a Gtk# app written entirely in MonoDevelop on an Ubuntu machine, there’s been no greater struggle than trying to find a simple “double-click” launch of Chordious on Windows. Mono is great for cross-platform development – maybe not so great for cross-platform deployment. Using a batch file to launch Gtk# apps on Windows with Mono instead of .NET While RetroLove itself is not the most mind-blowing game, the exercise has gotten me both my first mobile app (only 8 years in the making!) and gotten me well set up to building and releasing more games with LÖVE. This marks the first time I’ve released an app on a mobile platform!
Focuswriter for windows mobile apk#
Today I’m announcing the v1.0.0 release of RetroLove for both Windows and Android.īoth the Windows zip release and the side-loadable Android apk can be downloaded from RetroLove Releases on GitHub.Īdditionally, you can get RetroLove for Android on Google Play.
Focuswriter for windows mobile how to#
I also started exploring how to release the game, even going so far as to figuring out how to get the Android port of LÖVE building on Windows. Recently I picked up the project again and consolidated the three games I’d written (Pong, Breakout, and Asteroids), into a single game with a selection menu. Last year I was in the mood to write a game, and in exploring the LÖVE game framework, I wrote a few old-school retro games under a project I named RetroLove.
